![]() ![]() Advanced Small Ship Construction skill would however give no bonus here since it is a prerequisite of Advanced Medium Ship Construction.So after the change, the Arazu manufacturer would gain a 15% TE bonus if he / she had Advanced Medium Ship Construction, Gallente Starship Engineering and Electronic Engineering skills at 5.Please note this will however not affect the training structure for construction skills, as you still need the smaller advanced ship construction skill before you can train for the next size.Ĭurrent manufacturing skill requirements (left) versus Phoebe (right) for an Arazu: To compensate for this change, all those skills will now give a 1% Time Efficiency bonus for the Tech II manufacturing job they are required for, which is still going to give an incentive for players to train those up, or give an edge for players that already trained them. In addition, we are going to decrease level requirements to 1 for Tech II item manufacturing on the following skills: Reverse Engineering to Sleeper Encryption Methods.Industrial Construction to Advanced Industrial Ship Construction.Battleship Construction to Advanced Large Ship Construction.Cruiser Construction to Advanced Medium Ship Construction.Frigate Construction to Advanced Small Ship Construction.We are also renaming the following skills: We are specifically referring to the module changes here and ship changes there. requirements are just shuffled around) and you may find yourself unable to invent a particular item you were the day before release. ![]() If you haven’t seen the changes yet and are even loosely involved with those activities, we strongly recommend you read them so you can plan ahead, as skills will not be reimbursed (none are taken away. Science field changesĪs mentioned in our previous blog, we are going to change science field skills drastically both for invention and Tech II manufacturing activities. I hope this guide helps a bit with Invention.Some time has passed since our previous blog on invention changes and we would like to make sure the latest information is available to our player base before those changes go live with Phoebe. Then build it and sell or use the T2 items from that BPC. The T2 BPC doesn't have much runs, usually about 10, not as the T1 BPC and its ME is lower than 0 in most cases. For Example Molecular Engineering, minimum is level 1.ĭoing the Invention If you got those skills and Items then get to a station with Invention slots, right-click the T1 BPC and select start Invention and fill all fields with the correct Items and start the Invention and with a bit of luck you get a t2 BPC after the Invention process. The minimun skill requirements are: Electronics 2 Electronic Upgrades 5 Engineering 2 Science 5 Hacking 2 The specific Encryption Skill (for example Amarr Encryption Methods) needed for the BPC And the Skills you need for the datacores. The Skills needed for Invention: In order to get a good rate of successful Inventions, you need to get high Skills (level 4 or 5). ![]() The T1 Item is destroyed during the Invention. The better the item ist (named) the higher the chances are. The T1 item: A T1 item increases you chances for a successful Invention. During the Invention process the decryptor will be destroyed. Price for these vary from a few 100k ISK up to about 300m. For example make a lower ME (more material requirements) but higher Chances and more Runs. You can compare the exchange isk rate here: The decryptor: They can modify the stats and Chances of your Invention. But they have a really high price (100m+, up to several 100m ISK) causing Invention to need a high starting Budget. These won't be destroyed during the Invention process so you can use them for multiple Inventions. The Interface: You need an Interface for each BPC, there are 3 Interfaces per race, one for ships, one for Modules and one for Rigs. The type of datacores you need varies from blueprint to blueprint and they are destroyed during the Invention process. Most Datacores cost 50 RP and you can calculate the number of LP you get per day with this formula: RP=(AgentLvl+SkillLvl)²*(1+(EffectiveQuali/100)*DivisionMultiplier The datacores: You can get the Datacores from R&D Agents, where you buy them for RP. You need the following things in order to invent a BPC: - a T1 BPC - 2 types of datacores - an interface - Optional: a decryptor - Optional: an Item of the type of the BPC First, the BPC: It needs the maximum number of licensed runs for the type, for example 300 for Modules as Cargohold Expanders. You can check out more isk making methods from these URLs below: This can net good amount of eve money and one of the best way of making lots of ISK so far. Invention is a Method to create a T2 BPC out of a T1 BPC. ![]()
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